Yesterday I visited my brother and his wife and his two kids (my nephews). They had been to the Sinterklaas party at my brother’s office, and had gotten a present. This was a DVD board game called “Sealife“. So we played it.
I was amazed: not only does it teach kids a lot about life in the sea (particularly in a coral reef), it also raises awareness of how pollution, overfishing and climate change affect, well, sea life (and that of a coral reef in particular). I was also amazed that my oldest nephew Boris (6: he’ll turn 7 on December 4) got so many questions right, and has already a fairly good understanding of concepts like pollution and eco-tourism.
Now one can wonder if this is a subtle form of indoctrination (even if the ‘eco-friendly’ question were few and far between: most were trivia questions about life in the sea itself), or a good education counter-balance. Yes, I’m saying counter-balance because my nephews have a gameboy where the play nintendo games, too. So they’re also playing games where they hit, smash or otherwise destroy opponents in order to attain a certain goal and get to the next level. The phrase: “I still have 8 lives” is a common one. So they’re exposed to ‘violent’ games, as well.
Which made me wonder: which game has more influence on their thinking and (emotional/intellectual) development? I don’t really know, and have to make a wild guess. I think it hinges on two important factors: education and sense of reality.
With which I mean education at large, not just the education they get at school. Kids receive a continuous education from the environment: their parents, their family, their friends, their school. But also TV and the internet are a growing part of that environment. In Holland we have this thing called ‘jeugdjournaal‘ (‘youth journal’, or better: news for young kids), where important news items are told in a way young kids can understand, mixed with news of particular interest for kids (and it’s got a website, and can be friended on Hyves — the Dutch version of FaceBook — and followed on Twitter: they don’t miss a beat). It’s great, and I know it’s watched and followed by a large number of adults, as well.
Then there are these educational games they do at school: when I showed my mother, my brother, his wife and my two nephews around in the Training Centre where I work, my oldest nephew immediately understood how to use a smartboard, got on the internet, and played ‘het poepspel‘ (the poop game): a game where kinds need to fits pipes between a house and the sewer before the resident of the house is finished on the toilet. If they fail the whole screen is literally full of shit (young kids love that), and if they succeed the grey water is succesfully transported to the sewer. It succesfully combines a young kid’s fascination with poop into a game that shows why we have sewers. I certainly wish we had such a game in my youth.
2. Sense of Reality.
I suspect that there is a qualitative difference in how those kids see and experience a DVD board game such as Sealife or a nintendo game on a gameboy. I think they know that when they’re playing on a gameboy and their avatars jump to immense heights, perform impossible feats, and die 8 times to live again, then they realise, deep inside, that it’s not real.
On the other hand, when they see footage from Jacques Cousteau of coral reefs where these reefs are bleaching, blackened by disease or otherwise suffering, then they realise that this is real.
So I do think there is hope: it is our duty, as the older generation, to educate our kids so that they will become smarter than us (and I mean ‘kids’ and ‘generation’ in the broadest sense). One of my fondest wishes is than when my nephews become adults, they do things better and smarter than me. Then we — as the ‘older’ generation — have succeeded.
Another question is that of, for lack of a better word, indoctrination. By implicitly pointing out the things that threaten sea life in general (climate change, pollution, overfishing), is Sealife brainwashing kids? Maybe, but personally I think it’s a good counterbalance against the senseless violence in many computer games or TV series: those indoctrinate, as well.
I think the kids will be alright, if we teach them well.